Journal 1


8.4.2021 - Setting up development and going through the design (2h) 
- my design to implement: https://drive.google.com/file/d/1rGOxNl-ivUS-D3VAgoykqCvM3hFAOMi6/view?usp=shari...
- I've set u pa project and imported all the assets i expect to use

Quick Thoughts: 
- The designer made it easy, since there seems like there wont be any difficult scripts to implement 
- The level is pretty big, which seems like a lot of manual work 
- seems like a first good step would be to build the tile map to work out all the weird things like platforms too high to jump etc. There isnt a scale provided with the design, but common sense should be of help. 


11.4.2021 - Continuing work (2h)
> finished all the walls and static platforms
> Spend quite some time messing around in camera effects
> added in All Chompers and 

Problems:
- The level gets scaled weirdly and in later parts and some platforms become unreachable. Cannot scale the entire level down because early corridors would be too small -> will likely add some bonus platforms and jumppads to make up for it 
- design is aiming to be a cave level, yet a lot of assets are in different colors not suitabnle for a cave -> It is going to be a lot easier just slapping a color filter on camera instead of repainting all the assets i don't like the color of
- for some reason chompers are invisible -> no idea atm

Get Project B

Comments

Log in with itch.io to leave a comment.

12.4.2021
> can't seem to be able to build the game
> getting error "UnityEditor.BuildPlayerWindow+BuildMethodException: '' is an incorrect path for a scene file. BuildPlayer expects paths relative to the project folder." :(