17.7.


17.7

Worked on 3 parts of the project 

Improve and reworked the dashing mechanic (2h)
- I wanted to make the dashing mechanic more snappy and more rythmic to contrast the fluid and continous motion of enemies. 
- So I upgraded the mechanic so that the character actually moves every fixed amount of time (0.1sec atm) no matter when player presses command button. The outcome does indeed look better. 
- I also decided that it might be better to just disable gravity and create my own cartoonish gravity as in "character start to fall out of the only when they fail to react in time to their lack of stable ground" 
- Idea: queueing more than one command 
- TODO: GRAVITY


Enemies and Enemy spawners (2h)
- implemented simple enemy spawners, that spawn an enemy every fixed amount of seconds
- made enemies reasonably follow player
- made enemies die and get removed with slash of a sword
- made enemies EVOLVE - if enemy is alive for more that 5 seconds, he evolves and starts flying. 
- TODO: Create ramping up difficulty and kill and hit counters

Overall tweaks (1h) 
- fixed area size 
- changed camera 
- added a slashing sound effect
- reverted sprites to basic shaped

Progress table: 
https://docs.google.com/spreadsheets/d/1RfgtqIzVNi15ROHwzEzPVwHCpBbsaDgac2Eu1KYv...





 

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