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Project C

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Devlog

  • 20.7.2021
    July 20, 2021 by tgjarkovsky
    Finishing difficulty (2h) - finishing implemention of ramping difficulty - made somehow reasonable UI for counting hits and kills Hit registering and sound effects (1h) - put some love into proper hit... Continue reading
  • 19.7.2021
    July 20, 2021 by tgjarkovsky
    Sprites, Level Art and music(2h) - Unified character sprite for different states of main character. - made special sprites for enemies and flying enemies. - decided not to make sprites too complicated... Continue reading
  • 17.7.
    July 17, 2021 by tgjarkovsky
    17.7 Worked on 3 parts of the project Improve and reworked the dashing mechanic (2h) - I wanted to make the dashing mechanic more snappy and more rythmic to contrast the fluid and continous motion of... Continue reading
  • 7.6.2021
    June 06, 2021 by tgjarkovsky
    Sprites (3h) > I have started importing sprites > I have given up on creating my own... Continue reading
  • 31.5.2021
    May 30, 2021 by tgjarkovsky
    31.5.2021 (4h) Animator (3.5h) - spend some good 3 hours learning how to use animator and implementing swinging mechanism into my game. - Sword needs to be a solid collider if i want to implement prop... Continue reading
  • 24.5.2021
    May 24, 2021 by tgjarkovsky
    >Created my one-page game design (1hour) - https://docs.google.com/document/d/1fab8wJI4DQ5diGZYM1YERMn9jIU6kZG1pZ7fTLWCJc8/edit# - already was thinking about it before s o only summing it up onto one... Continue reading
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