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Devlog
20.7.2021
July 20, 2021
by
tgjarkovsky
Finishing difficulty (2h) - finishing implemention of ramping difficulty - made somehow reasonable UI for counting hits and kills Hit registering and sound effects (1h) - put some love into proper hit...
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19.7.2021
July 20, 2021
by
tgjarkovsky
Sprites, Level Art and music(2h) - Unified character sprite for different states of main character. - made special sprites for enemies and flying enemies. - decided not to make sprites too complicated...
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17.7.
July 17, 2021
by
tgjarkovsky
17.7 Worked on 3 parts of the project Improve and reworked the dashing mechanic (2h) - I wanted to make the dashing mechanic more snappy and more rythmic to contrast the fluid and continous motion of...
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7.6.2021
June 06, 2021
by
tgjarkovsky
Sprites (3h) > I have started importing sprites > I have given up on creating my own...
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31.5.2021
May 30, 2021
by
tgjarkovsky
31.5.2021 (4h) Animator (3.5h) - spend some good 3 hours learning how to use animator and implementing swinging mechanism into my game. - Sword needs to be a solid collider if i want to implement prop...
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24.5.2021
May 24, 2021
by
tgjarkovsky
>Created my one-page game design (1hour) - https://docs.google.com/document/d/1fab8wJI4DQ5diGZYM1YERMn9jIU6kZG1pZ7fTLWCJc8/edit# - already was thinking about it before s o only summing it up onto one...
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